Gaming And Identity: Exploring Toxicity In The Online First-Person Shooter Game Valorant Through Ethnography
| dc.contributor.advisor | Jusuf Ariz Wahyuono, S.I.P., M.A. | |
| dc.contributor.author | Nathaniel Davin Eka Putra | |
| dc.date.accessioned | 2026-08-09T18:06:58Z | |
| dc.date.available | 2026-08-09T18:06:58Z | |
| dc.date.issued | 2025 | |
| dc.identifier.other | 252951 | |
| dc.identifier.uri | http://digilib.fisipol.ugm.ac.id/repo/handle/15717717/102942 | |
| dc.publisher | Ilmu Komunikasi | |
| dc.relation.uri | https://etd.repository.ugm.ac.id/home/detail_pencarian/252951 | |
| dc.subject | Valorant | |
| dc.subject | Ethnography | |
| dc.subject | Toxicity | |
| dc.subject | Online Gaming | |
| dc.subject | Qualitative Methodology | |
| dc.subject | - | |
| dc.title | Gaming And Identity: Exploring Toxicity In The Online First-Person Shooter Game Valorant Through Ethnography | |
| dc.type | Skripsi |
