Game-Based Learning, Gamification in Education and Serious Games 2023
Abstract
In a world where video games are more than just entertainment, Current Advances in Serious Games, Game-based Learning and Gamification in Education explores the transformative power of games in shaping learning, awareness, and engagement. This collection highlights groundbreaking research on game-based learning, digital intelligence, and adaptive gamification. Featuring insights from leading experts, it examines how serious games combat misinformation, enhance media literacy, promote cultural heritage, and personalize educational experiences. Whether you are an educator, researcher, developer, or game enthusiast, this book provides a compelling look at how games are revolutionizing education, training, and social awareness. Dive into the cutting-edge world where learning meets play!
Date
2025-12-13Author
Vaz de Carvalho, Carlos
Tsalapatas, Hariklia
Baptista, Ricardo
Metadata
Show full item recordURI
http://digilib.fisipol.ugm.ac.id/repo/handle/15717717/81006https://directory.doabooks.org/handle/20.500.12854/165335
