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dc.contributor.editorVaz de Carvalho, Carlos
dc.contributor.editorTsalapatas, Hariklia
dc.contributor.editorBaptista, Ricardo
dc.date.accessioned2025-12-13T14:09:57Z
dc.date.accessioned2026-05-25T05:56:49Z
dc.date.available2026-05-25T05:56:49Z
dc.date.issued2025-12-13T14:09:57Z
dc.identifier.urihttp://digilib.fisipol.ugm.ac.id/repo/handle/15717717/81006
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/165335
dc.description.abstractIn a world where video games are more than just entertainment, Current Advances in Serious Games, Game-based Learning and Gamification in Education explores the transformative power of games in shaping learning, awareness, and engagement. This collection highlights groundbreaking research on game-based learning, digital intelligence, and adaptive gamification. Featuring insights from leading experts, it examines how serious games combat misinformation, enhance media literacy, promote cultural heritage, and personalize educational experiences. Whether you are an educator, researcher, developer, or game enthusiast, this book provides a compelling look at how games are revolutionizing education, training, and social awareness. Dive into the cutting-edge world where learning meets play!
dc.subject.lccTourism
dc.titleGame-Based Learning, Gamification in Education and Serious Games 2023
dc.typeBook
dc.identifier.oaioai:doab.org/book:20.500.12854/165335


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